Saturday, September 04, 2010
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Nieuwe CSS update


New CSS Update

Gisteren heeft Valve een nieuwe versie van CSS uitgebracht.We zijn momenteel druk bezig om onze servers te voorzien van een update.
We vragen jullie om wat geduld hiervoor, in de tussentijd kunnen jullie vanavond lekker afkicken en voetbal kijken terwijl wij hard werken aan de server update!

We hopen jullie snel te mogen zien op onze vernieuwde servers!

Edit : De eerste twee servers zijn weer online. Onze overige Custom Mod CSS Servers zijn we nog mee bezig omdat deze nog niet werken met de nieuwe update.

Update info :

General

  • 144 achievements added
  • New lifetime player stats and summary screens
  • New match player stats and summary screens
  • New end of round display with MVP and interesting fact about a player
  • Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
  • New cinematic death camera
  • New domination and revenge system
  • Added avatar icons to voice chat, scoreboard, and end of round display
  • Incorporated many source engine updates
  • Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
  • Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
  • cvar mat_showlowresimage is now a cheat command.
  • Many development console commands which would crash the server removed.
  • Updated source engine addresses many issues:
  • Better flashlight effect
  • Better HDR behavior
  • Multicore rendering support
  • Added sv_disablefreezecam cvar to turn off the freezecam on a server.
  • Added sv_nonemesis cvar to turn off domination/revenge on a server.
  • Added sv_nomvp cvar to turn off MVP stars on a server.
  • Added sv_nostats cvar to turn off stats on a server.
  • Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
    • Tick rate affecting how fast doors open / close
    • Tick rate causing players hitting the ground to stutter
    • Tick rate affecting the firing mechanisms of certain guns

UI

  • Added the following cvars to allow players to customize their scoreboards.
  • cl_scoreboard_ct_color_red
  • cl_scoreboard_ct_color_green
  • cl_scoreboard_ct_color_blue
  • cl_scoreboard_t_color_red
  • cl_scoreboard_t_color_green
  • cl_scoreboard_t_color_blue
  • cl_scoreboard_dead_color_red
  • cl_scoreboard_dead_color_green
  • cl_scoreboard_dead_color_blue
  • Changed the screen that appears when the message of the day fails to load to display proper error text.
  • Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.

Gameplay

  • Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
  • Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
  • Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
  • There’s now a priority order for displaying win conditions when multiple win conditions are set.
  • If timelimit exists and is not 0, then show timelimit.
  • If timelimit does not exist, show maxrounds if not 0.
  • If both timelimit and maxrounds are 0, show winlimit.
  • If timelimit, maxrounds, and winlimit are all 0, show nothing.Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.

CS:S Update FAQ
CSS Update FAQ (June 23, 2010)

* What's new in the update?

This update includes the upgrading of the game to the Orange Box engine.

This engine upgrade introduces a whole host of fixes and improvements, such as hugely improved netcode and hit registration and multi-core rendering support. This is the same engine that TF2 and DOD:S are currently running on (Source 2009).

The primary reason for the port (other than being a previously promised upgrade), is to bring the game to Mac systems.

In addition to the engine upgrade, Valve has also included several multiplayer features: such as achievements (145), player stats, cinematic death camera shots (or freezecams), new scoreboard with Steam avatars, and a new MVP win panel at the end of the match.

* How large is the update?

It fairly depends. I already had CS:S previously my update was the size of ~700MB. If you've purchased other source engine games (HL2, TF2, DOD:S) and don't yet have CS:S, then your download would be larger. Otherwise, you're download can be ~6GB

* I hate [this feature]. Can it be removed? Can I disable it?

▪ Cinematic death camera shots (or deathcams, killcams): you can. Client-side, go to Options > Multiplayer > Advanced and uncheck it. Server-side, you can use the command sv_disablefreezecam 1.

▪ Dominations & revenges: using the command sv_nonemesis 1 server-side.

▪ MVP panel & stars: using the command sv_nomvp 1 server-side.

▪ Stats with Steam: using the command sv_nostats 1 server-side. This also disables the ability to earn achievements.

* What is the dominations and revenge system

▪ Whenever you kill someone 4 times or more in a single map, you are considered dominating the person.
▪ Whenever you get killed 4 times or more in a single map by the same person, they are dominating you.
▪ Whenever a player that is being dominated kills the dominating player, a broken chain link appears in the death notice, indicating a revenge.
▪ Icons for domination, and revenge appear multiple times, on death notices, in the scoreboard, and on deathcams.[/size]

* The score board is different, can we revert to the old style?

Short answer: No.

Long answer: There is no option to revert the scoreboard back to the previous settings, but there is a manual way you can get the old scoreboard back.

* The new scoreboard has lots of information! I don't even understand half of them!!

You'll get used to the scoreboard once you acquaint yourself with it's features.

▪ On the top you'll find the map name, server name, whether stats are enabled or disabled, and the timeleft for the map.
▪ The two big numbers off-centered in the bored refer to the score for each team.
▪ Below the team names are the amount of people alive out of the full compliment in each team.
▪ Then follows the list of players on each team.
▪ Stars next to people's names showing that they received an MVP Award (last kill of the round or winning action like defusing the bomb, or rescuing hostages, or the planter of the bomb if it's detonated.)
▪ The number on the lower right corner of the stars shows how many MVP Awards a player has recieved.
▪ There are two red icons that can appear next to the location of the stars (never both on the same player).

- A devil icon shows that this person is dominating you.
- A person with a target around the head shows that you are dominating the person.

▪ A skull is a dead player, this is also indicated by greying out the players name. (The skull will overlap the domination indicators, you'll still be able to tell the difference between dominator and dominated.)

* Why was [this feature] removed? Bring it back, Valve!

No game play feature have been removed/altered. The few things that have been altered are as follows:

▪ Names: they are now synced with your Steam name, as per all of Valve's other games. To change your name in game simply press SHIFT+TAB then click on the arrow next to your name in the friends window, then click Change Profile Name.

* Will DirectX 7 and DirectX 8 be supported by the new engine?

DirectX 7 will not. DirectX 8 will still retain support.

If your hardware is not capable of using DirectX 8 or higher, or performs poorly with DirectX 8, then it is recommended that you take this as a cue to upgrade your hardware.

* Will current custom models, skins and maps work with the new engine?

AFAIK custom models and skins have to be recompiled, let me know if that is true.


▪ Custom maps do work with the new update.
▪ Custom skins and models will have to be recompiled for the OrangeBox, but other than that, they should work fine.

* Will I be able to use or play my demos on the new engine?
or My demos no longer work after the update, what happened?

No. Demos taken on older versions of the engine won't run on the new engine.

* Why is the server limited to 66 tickrate? or
My server no longer runs on 100 tickrate, What gives?!

HPE and Valve have limited CS:S to 66 tickrate, and removed the '-tickrate' argument for srcds. They would like to provide consistent gameplay for all users, since different tickrates will affect rate of fire, recoil, and physics.

* What will happen to CS:S Beta?


CS:S Beta will update itself, and be removed from your Library list. In my computer, the CS:S Beta folder still exists.

* Server Too Busy, or Game currently not available.

If you are getting Servers too busy, please be patient. This update is being rolled out to over 2 million users worldwide, in addition to the many new users who will purchase the game with the sale today.

SRCDS Update FAQ (June 23, 2010)

* What is the command to update the server?

It is the same as the previous CS:S command:
Code:

hldsupdatetool -command update -game "Counter-Strike Source" -dir

* Will I loose all my settings?

Unfortunately the update will install on a folder different than your current. There will be a folder called "orangebox". Inside you'll see the familiar folder structure and files for srcds server. So you might just need to copy all your configurations from the old folder to the new folder.

* Can I still use my old plugins?

No. you'll need to get an updated plugin from the developer of the plugin to get it to work on the orange box engine. Many have already released it while the beta was on-going.

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